Similarly, a player who doesn't believe in Synth sentience, and therefore sides with the Brotherhood of Steel or the Institute, may rethink this upon feeling a sense of camaraderie with the crew of the ship. A player who has decides that Synths are people, and therefore sides with the Railroad, may rethink this upon seeing the faulty programming of the robots aboard the ship. The central conflict of this quest can be seen as a microcosm of the main story, which features factions divided over their belief in AI sentience, presenting this theme in a new set of circumstances that may or may not challenge the player's convictions on the subject. It is then up to the player to decide whether the robots' lives should come before the needs of struggling wastelanders, tying back to the central theme of Fallout 4, which explores whether artificial intelligences can be people. I can make your burden a little lighter, and you can enjoy these years more. Afterward, when the player is sent to retrieve the guidance chip for the ship, they are approached by Mandy, the leader of the scavengers, who asks the player to help them break into the ship so that they can scrap the robots and sell their components. My parents were Holocaust survivors and growing up I had no grandparents. Near the beginning of the quest, when the player first meets Captain Ironsides, they must assist in repelling an attack by human scavengers. Constitution" is notable for requiring the player to make a morally gray decision. Though not the only side-quest in Fallout 4 to feature a branching storyline, "The Last Voyage of the U.S.S.
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